Mom Effect

Month

September 2012

10 posts

Acceptable Losses

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We’re ushered into a large chamber, filled with Earth’s military leaders. We tell them what they already know. The Reapers are here. We warn them that there is no victory against this enemy; the only goal is survival.

The conversation is interrupted with feeds from around the world. Against all possibility, the Reapers have already smashed through Earth’s defenses, and are obliterating all of its major cities.

Me: Look, London is being destroyed!

Mom: Eh, I’ve been to London. It’s nothin’ special.

Aug 31, 20125 notes
#Bioware #Mass Effect 3 #Mom #Shit-talkin' London
Freedom

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An Alliance soldier enters our cell. Shepard identifies him as James Vega. He tells us that Admiral Anderson wants to speak with us.

Anderson: You look good Shepard.

Mom: Damn straight I do.

Thankfully (for Anderson) she talks over the crack about Shepard gaining some weight.

Anderson explains the situation. A massive force has been picked up by Earth’s detection system, moving at an incredible speed toward the human homeworld. No one’s come out and said it yet, but there’s only one possible explanation: The Reapers are here, and they’re gunning for Earth.

Mom: What, they lock me up and then they think I’m gonna help them out of their problem? Fat chance buddy. Let’s go hit the bar.

As we head to the central command room, we walk past Kaidan.

Me: It’s Kaidan!

Mom: Stay put Hotpants, I’ll be back in a minute.

Me: Are you still planning to kill him?

Mom: Of course!

Aug 31, 20124 notes
#Bioware #Mass Effect 3 #Mom #RENEGADE #Hotpants #Moms Hate Anderson
A Fate Worse Than Death

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After a text crawl that mom doesn’t read and an ominous opening that she doesn’t care about, we cut to Shepard observing a child playing with a toy space ship from the confines of her cell.

Mom: Is that you?

Me: No.

Mom: I think it is.

Me: It’s not me.

Mom: If it’s not you then I’m not playing.

Me: Ugh… fine, it’s me.

Aug 31, 201224 notes
#Bioware #Mass Effect 3 #Mom #Me #Fuck

August 2012

34 posts

Making Mama's Moneymaker

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Me: Now that we’re starting the third game, we’re going to have an opportunity to change what you look like.

Mom: Thank God. Can we get new clothes too?

Me: Not right away, but yeah.

Mom: Finally. Alright step one get rid of that awful hairdo.

Me: Alright, let me cycle through the options to see if you like any of these.

Mom: Ugh, why are these all so short? Why can’t I have long hair?

Me: We’ve been over this. You’re a soldier that sees a lot of combat. Long hair is tactically disadvantageous.

Mom: I thought you said I was in jail!

Me: Well, yeah, but—

Mom: Why am I in jail anyway?

Me: Oh gee, I don’t know, maybe it’s because of all those people you killed?

Mom: Hey.

Me: Do you know how long it took me to type that post tallying all the people that died because of you?

Mom: Wah wah wah. Alright, I guess gimme that short, curly-looking hair.

Me: Alright.

Mom: She got her head shaved when she was put in the clink and that’s all the more it’s grown back.

Me: Sure, why not. Alright, anything else you want to change?

Mom: Hell yeah, make me less ugly.

Me: Okay… anything in specific?

Dad: Everything. 

Mom: [Dad], you make tell him how to make her look.

Dad: Okay… make her eyebrows lower.

Me: Alright.

Dad: Lower than that.

Me: They don’t go any lower. Do you want me to make the eyes higher?

Dad: Sure, and move them closer together.

Mom: She looks cross-eyed now!

Dad: Uh… what does the cheekbone thing do?

I move the slider back and forth.

Dad: I don’t see anything happening.

Me: It’s subtle but her cheekbones are becoming more or less pronounced.

Dad: If you say so. Jeez, I’m just making this worse. She needs a cute button nose. Is there an upturned nose?

Me: Yeah, here we go.

Dad: Oh god, now she just looks like a pig. What about her chin? It needs to be narrower. That’s the narrowest it can go? Okay, um… yeesh.

Me: Y’know, the idea is to make her look kind of like mom.

Dad: Yikes. Yeah, I failed. I’ll let you two figure it out.

I reset it back to our imported face. I change the hairstyle and eye color and move on.

Aug 31, 20124 notes
#Bioware #Mass Effect 3 #Mom #Dad
Overture

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Me: Before we get started, I should probably get you up to speed on a few basic plot details, since we’re starting a new game today.

Mom: But I don’t care!

Me: I know but it’s funnier when you have at least a vague idea about what’s going on.

Mom: Fine.

Me: So, the enemy that we’ve been fighting in both of these games are called the Reapers. They’re these huge evil alien robots. Saren and the Collectors, the bad guys from the last game, were both working for them. You’ve been doing everything you can to stop them, but it’s been hard because no one believes they really exist. Now they’re finally here, and the galaxy is erupting into war against them.

Mom: Okay.

Me: You also got thrown in jail for the things you did in the last game and have been there for the last six months.

Mom: What.

Me: Alright, let’s get started!

Mom: What?!

Aug 31, 201222 notes
#Bioware #Mass Effect 3 #Mom
Fair Warning

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Mass Effect 3 updates will most likely start tomorrow night. It goes without saying that from here on out, every post will contain spoilers for ME3, so if you haven’t played it yet you might want to stop reading the blog until you do.

Aug 29, 201213 notes
#Bioware #Mass Effect 3 #Mom #It's not like I posted a screenshot from the ending of ME3 months ago with no warning or anything
Mass Effect 2, According to Mom, According to Me

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Now that our long, harrowing, slow-updating trek through Mass Effect 2 is over, it would be valuable to take stock and try to figure out exactly what in God’s name my mother imagines the story of Mass Effect 2 to be.

If you’ll recall, we learned in Mass Effect 1 that The Illusive Man is Kaidan’s older brother, and CEO of the Calvin Klein corporation. When blue-jeans sales in the Terminus Systems colonies began to plummet, he discovered that it was because the Collectors were abducting humans for some unknown purpose. With his vast resources and keen business acumen, he determined that they were working with the Reapers, an ancient race of machines that are planning to eradicate galactic civilization and throw the fashionable blue-jeans industry into turmoil. His right-hand woman Miranda Lawson tells him the simple fact that neither of them want to admit: the only hope for the future of the company is to bring Miranda’s mother, Robyn Shepard, back from the dead.

Decades ago, Cerberus instituted a program to genetically engineer new agents. They infiltrated the science department of Virmire Community College, where they used the students as a source of cheap, quiet labor. Donnell Udina and Benezia T’Soni were two such students. The project led to many artificially produced or “petri dish” life forms, including Jacob Taylor, Saren Arterius, the Thorian, and even a new Rachni Queen. Working with Warlord Okeer, they also developed a means to mass-produce krogan soldiers, working around the genophage to create a new breed of subservient krogan soldier. Experiments continued on Virmire while Okeer headed to Korlus for a new development in krogan biology: presumably by combining krogan and thresher maw DNA, he was able to develop krogan that could grow from mere spores. Okeer pretended to develop this technology for the Blue Suns mercenary group, in order to use their funds to finance the project and keep his experiments off of Calvin Klein’s books.

One such “petri dish” experiment was a project labeled “Robyn Shepard.” The pinnacle of human potential, Shepard would one day mature into an unstoppable supersoldier, charismatic enough to serve as a spokesman for the corporation, strong enough to exert Calvin Klein’s will through force in the uncivilized swathes of the galaxy, and beautiful enough to work as a model.

Unfortunately, the experiment was a failure. Though Shepard possessed many of the traits that she was intended to, she was also highly unstable. Her learning abilities, attention span, and empathy were all far below normal human levels. While the other experiments were sent out into the galaxy to serve as soldiers and sleeper agents, Shepard was sent to earth, where she was kept in a CK-owned blue-jeans factory, where she was looked after by a “sister.” Whether this person was a genetically engineered caretaker or simply a volunteer that adopted the young bastardization of science is unknown. 

Cerberus hoped that Robyn Shepard could one day develop into the asset they designed her to be, but her destructive and rebellious nature made this possibility ever-more remote. At a young age, she fell in with a local gang, The Reds. By age 13, she was selling her body, using Calvin Klein’s connections to gain access to such elite clientele as Henry Lawson.

As we know from the events of Mass Effect 1, the state of affairs on Earth soon fell to pieces. Shepard’s “sister” became romantically involved with one of The Illusive Man’s brothers, while another brother, Kaidan Klein, murdered them both. Kaidan’s motivations remain unclear. Is he truly the unhingend sociopath that Robyn Shepard believes him to be? Or did he simply wish to escape the paramilitary/overpriced clothing empire he had inherited, and enlisted in the Alliance to find some way to atone for his and his family’s sins? It would explain why he is so angry that Shepard has chosen of her own volition to continue working with Cerberus. Perhaps we will finally discover his underlying motivations during the course of Mass Effect 3.

After defeating Saren, Shepard was killed by an ambush from a Collector ship. With no other choice, Cerberus revives her, hoping that her passion for revenge will assist in keeping her focused on killing the Collectors, rather than themselves. In order to keep her satisfied, The Illusive Man provides Shepard with a sizeable paycheck, a highly equipped ship, and surrounds her with specialists, most of which are selected due to the low likelihood that Shepard would attempt to murder them. These included: her former pilot and occasional love interest Jeff “Joker” Moreau; her fellow genetic supersoldier Jacob Taylor; her “baby brother,” the experimental krogan prototype known as Grunt; Jack, another Cerberus experiment and fellow violent sociopath; and her daughter, Miranda Lawson.

This final decision proved to be a serious miscalculation. Shepard’s contempt for her daughter utterly dwarfed that of the Collectors, and while she ultimately did accomplish the mission with which she had been tasked, her constant attempts to murder Miranda led to the operation being carried out in an even sloppier and more reckless fashion than Shepard’s usual output. Dozens of Cerberus officers, along with many highly talented and highly paid specialists and experts, were killed while assaulting the Collector base. Even worse, in a final fit of rebellion Shepard destroyed the base and finally succeeded in murdering her daughter. The commander hijacked the vessel and the remaining Cerberus crew and departed for parts unknown. Had Miranda been omitted from the Normandy SR-2’s crew, the mission likely would have cost Cerberus far less time and money.

Some readers might read the above paragraphs and suggest that, for instance, none of this makes a lick of fucking sense. Timelines don’t seem to add up, character motivations seem to contradict actions depicted in the story, and much of it seems to go against established Mass Effect canon. Some might suggest that these issues can be attributed to my mother not particularly giving a shit and just making up nonsense as we go along in a desperate bid to find entertainment in something she finds fundamentally boring. However, the more cultured among you will realize that such an opinion is naive and ignorant of the vast literary depth of the narrative that my mother has constructed.

The so-called “Indoctrination Theory” for the ending of Mass Effect 3 gained a large amount of popularity when it was first conceived (though I’m personally a bigger fan of the Intoxication Theory). If we as a fanbase have already accepted the possibility that some events depicted in the Mass Effect series may not be what they appear on the surface, then why has this interpretative lens not been applied to Mass Effect 2? Allow me to present the Mental Illness Theory of Mass Effect 2.

Shepard frequently sees similarities to herself in other characters. She claims that she looks similar to both Miranda and Grunt. Most perplexingly of all, at one point she mistakes the Horizon colonist Lilith for herself. As The Illusive Man himself informs us at the start of the game, “the patterns are there, buried in the data.”

Robyn Shepard suffers from a severe crisis of identity and a shattered psyche. Inconsistencies with the plot presented to us are the result of Shepard being a mentally unstable and unreliable narrator.

Shepard frequently expresses feelings of jealousy toward Miranda. She claims that they look alike, but also seems to acknowledge that she’s a more attractive woman. What’s important to realize is that Miranda represents an aspect of Shepard’s personality, her potential as a temptress and capable Cerberus operative. She simultaneously craves from the depths of her heart to be Miranda, and hates the idea of accepting a destiny that has been forced upon her by external sources. She dreams of greatness but wants to defy the expectations that others have established for her.

Enter Jack, The Convict. The opposite of Miranda in every way, Jack’s motives seem to mirror Shepard’s. At a young age she escaped from Cerberus and ever since has acted as a criminal and rebel, determined to reject any limitations on her imposed by society. Jack also represents a facet of Robyn Shepard, her potential to defy society’s rules and forge her own path, destroying any that would deny her this right. This is why Jack is the only female that Shepard befriends. She admires Jack, and unlike Miranda these feelings are not accompanied by jealousy.

Unfortunately, it eventually becomes clear that Jack’s way is also not a path to happiness. Jack is a broken individual carrying a vast amount of emotional trauma, and in spite of her tough exterior she will never be able to escape the pain in her heart. While becoming Jack will fulfill Shepard’s basic desires, it also represents a forfeiture of hope. Because of this, Shepard is constantly torn between which woman she will become, Jack or Miranda.

Shepard identifies Grunt as a “baby brother,” and even claims that they have a family resemblance. She feels obligated to protect and care for him, and yet in spite of this she doesn’t seem to actually like him all that much. The reason is clear. Grunt is everything that Shepard fears becoming, an ugly, brutish killing machine designed to fight for reasons she neither understands nor cares about, but that she cannot reject lest she lose any purpose in life. Grunt obtaining his own purpose through the Tuchanka Rite of Passage is the first glimmer of hope on her path to self-actualization.

While visiting Horizon, Shepard lays eyes on a colonist named Lilith, walking with Kaidan Alenko, a man whom she once tried to become romantic with. For a moment, Shepard believes herself to be Lilith, and imagines living an ideal life with Kaidan in the beautiful fields of Horizon. Lilith represents an ideal that Shepard strives for, a life of peace and happiness defined on her own terms. The idyllic moment is cut short, however, when the Collectors and their Seeker swarms descend upon the colony, representing the turmoil in Shepard’s soul that prevents her dream from becoming reality. Shepard continues to perceive a happy, quiet life of love and happiness as an impossibility, such as when she sees two confused men argue about which of them has a beautiful and loving wife and claims that both men are liars.

Throughout her quest to defeat the Collectors, Shepard is anchored by one man. Jacob Taylor. Like herself, Jacob is a genetically engineered supersoldier, designed to serve Cerberus’ whim. Unlike Shepard, however, Jacob is a confident individual who is able to balance his personal desires with his own expectations. Even when confronted with Ronald Taylor, Jacob’s own personal demon, he weathers the emotional storm perfectly, and emerges from the ordeal victorious. While Jacob is not a facet of Shepard’s personality, he is an ideal that she aspires to, the ability to reconcile one’s desires with one’s role. He has accomplished what she has not, and she grows closer to him in an attempt to learn his secrets. Shepard’s nicknames for Taylor, “Dark Chocolate” and “Hot Chocolate,” are both symbolically significant as well. Dark Chocolate is said to work as a mild antidepressant, and Hot Chocolate is known for its ability to warm a cold body from the inside out.

The conflict between Shepard’s various ideals and conceptions of herself comes to a head when she heads to the galactic core to confront the Collectors once and for all. Throughout the aptly named “Suicide Mission,” the representations of Shepard are killed off one by one.

The first to die is the colonist Lilith. Shepard is forced to watch in horror as her hopes and dreams of peaceful, idyllic life are literally obliterated before her very eyes.

Grunt is the next to die, symbolizing that while Shepard has been denied the perfection that Lilith embodied, she has also grown enough to escape the grim fate that Grunt once represented. It’s worth noting that Grunt is not killed on-screen, but rather ascends into the sky. 

Jack is the next that is killed. As much as she wants to, Shepard can no longer accept the solution that Jack embodies. To reject everything is to embrace nothing, and Jack’s death reflects Shepard’s realization of this fact.

In the climax of the game, Jacob, the symbol of stability and self-determination, is sent sliding into a vast pit of darkness. Shepard barely manages to save him, and in doing so, saves herself. 

Miranda is the last aspect of Shepard to die. In saving Jacob and discarding Grunt, she has learned that she can forge her own path in life, and does not need to live by the expectations that others have attempted to impose on her. Her conflict regarding the Miranda persona is finally resolved, and she can shed her once and for all.

There are many more casualties during the Suicide mission. In fact, every female character dies during the course of it, with the exception of one: Tali’Zorah vas Normandy. A woman who has only recently come of age, Tali is an alien who has been stripped of her original surname, and has been forced to take on a new one that represents not who she is or who she wants to be, but merely her current place in life, fittingly, a powerful and versatile vehicle. She has worn a mask her entire life, and has never shown her true face to the world. She is the only facet of Shepard’s psyche that remains, and represents the potential that Shepard now has to “remove her mask” and reveal any person that she wishes to the world. It is this persona that Shepard carries with her into Mass Effect 3, where she will finally become her own, independent and self-defined person as she takes on the ultimate embodiment of her personal demons, The Reapers.

Also she has a hole cut out in the back of her shirt to allow for fart ventilation.

Aug 29, 201242 notes
#Bioware #Mass Effect 2 #Mom #Blue-Jeans Conspiracy #Moms have familial obligations to Grunt #Moms are jealous of Miranda #Moms are sort of wishy-washy toward Tali #Moms hate Miranda #Moms like Jack! #Hot Chocolate #Dark Chocolate #Flatulation Vent #Mom Effect: A source of deep literary meaning #Hideo Kojima Presents: Mass Effect #David Lynch Presents: Mass Effect #Why the fuck did I spend so much time writing this
Honoring the Lost

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It is time once again to remember those who were stupid enough to come within twenty miles of Commander Shepard, and lost their lives for their transgression.

Maestro, if you’d be so kind.

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Commander Robyn “Mama” Shepard, Systems Alliance N7 Operative and Citadel Spectre. Killed during a routine patrol by a Collector ambush. Later resurrected by Cerberus’ Lazarus Program, arguably the single most foolish project the terrorist group has ever undertaken.

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Alliance soldiers Jamin Bakari, Garmeen Barrett, Addison Chase, Silas Crosby, Rosmund and Talitha Draven, Alexei Dubyanski, Hector Emmerson, Robert Felawa, Harvey J. Gladstone, Caroline Grenado, Marcus Grieco, Orden Laflamme, Helen M. Lowe, Monica Negulesco, Abishek Pakti, Charles Pressly, Mandira Rahman, Raymond Tanaka, Carlton Tucks, and Amina Waaberi. Killed during a routine patrol by a Collector ambush. Commander Shepard was asked to retrieve their dog tags from the wreckage to present to the bereaved families, but she thought that sounding boring and didn’t do it.

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“Wilson,” first name unknown, possibly an alias. Chief Medical Officer of Cerberus’ Lazarus Station and agent of the Shadow Broker. Killed by Miranda Lawson for attempting to sabotage the Lazarus Project. So incredibly poor at subterfuge that even Commander Shepard immediately identified him as a double agent.

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Forvan, full name unknown. Bartender at Afterlife. After trying and failing to poison Commander Shepard, was forced to drink his own poison and died. In poisoning Shepard’s drink, became Shepard’s second-most-hated enemy, behind only Miranda Lawson.

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“Jaroth,” “Garm,” and “Jentha,” full names unknown, possibly aliases. Leaders of the Omega chapters of Eclipse, Blood Pack, and The Blue Suns, respectively. Killed by Commander Shepard while attempting to storm the vigilante Archangel’s stronghold. Shepard was reluctant to kill them as they were planning to assassinate Aria T’Loak, an enemy that all four parties shared.

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Name Unknown, batarian citizen of Omega. Victim of the Collector plague that ravaged Omega. Died a staunch racist toward humankind, a belief that Commander Shepard was happy to affirm.

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Daniel, full name unknown. Doctor and protegee to Prof. Mordin Solus. Killed by Blue Suns mercenaries, who believed he was filling Omega’s ventilation system with the plague virus. Shepard’s half-hearted attempt at saving him from his assailants was unsuccessful. The commander reportedly did not care.

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Name unknown, varren member of the Blood Pack. He broke fan.

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Kuril, full name unknown. Blue Suns mercenary and warden of the Purgatory prison ship. Killed by Commander Shepard after attempting to imprison her and hold her ransom, which was arguably the stupidest idea ever conceived in the history of the galaxy.

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Donovan Hock, possibly an alias. Notorious crime boss. Killed by Kasumi Goto and Commander Shepard after an attempt to rob him went awry. Described by Commander Shepard as “both ugly and hideous.”

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Name unknown, Blue Suns mercenary. Killed by Commander Shepard because she compulsively takes every Renegade Interrupt that presents itself.

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Jedore, full name unknown, possibly an alias. Killed by Commander Shepard for attempting to weaponize her test-tube krogan brothers.

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Warlord Okeer, clan name unknown. Krogan biologist and expert on cloning and genetics. Possibly responsible for the creation of Commander Shepard.

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Captain Ronald Taylor, acting captain of the MVS Hugo Gernsback. Committed suicide with a gun given to him by Jacob Taylor, at the prompting of Commander Shepard. Shepard admired Jacob’s heinous abuse of his crew’s deteriorating mental health, and hopes to establish a similar situation for herself one day.

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Aresh, full name unknown, likely an alias. Unemployed, survivor of Cerberus’ child biotic experiments. Killed by Jack, who, in a state of high duress, believed he was capable of acting on his paranoid fantasy of resuming the Teltin facility’s atrocious experiments. Jack likely would have refrained from shooting if Commander Shepard hadn’t been egging her on.

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Niket, full name unknown. Occupation unknown, childhood friend of Miranda Lawson. Killed by Miranda Lawson for attempting to kidnap her sister from her foster family. Shepard likely could have prevented the killing but didn’t care enough to do anything.

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Enyala, full name unknown, possibly an alias. Eclipse mercenary. Killed for committing the classic blunder of assuming that she was a bigger badass than Commander Shepard.

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Gatatog Uvenk, krogan battlemaster and leader of Clan Uvenk. Killed by Commander Shepard and Urdnot Grunt, who considered the gunfight a highly enjoyable family bonding experience.

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Lantar Sidonis, occupation unknown, former member of Garrus Vakarian’s vigilante squad on Omega. Murdered by Garrus Vakarian for betraying him and killing his fellow comrades. Received assistance from Commander Shepard, who didn’t really understand what was going on but is always willing to murder a stranger in cold blood.

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Name unknown, salarian construction worker. Died from gunshot wounds inflicted by Blue Suns mercenaries, because Commander Shepard refused to share some of her medigel with him.

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Nassana Dantius, asari diplomat and corporate businesswoman. Assassinated by Thane Krios, client unknown. Krios was able to get through her defenses because she was distracted by Commander Shepard. In Dantius’ defense, she was focusing on the far more dangerous threat.

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Kasumi Goto, master thief. Killed during the Normandy’s approach to the Collector Base. The tragedy could have been avoided if Shepard had ever bothered to speak with her technical expert, Tali’Zorah vas Normandy, about upgrading the ship’s shields. Shepard was not particularly torn up about it.

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Legion, advanced synthetic life-form and Geth ambassador to organic life. Killed during the infiltration of the Collector base, because Miranda was too distracted by the drama between herself and Commander Shepard to issue orders in a timely manner. Commander Shepard did not understand why everyone was so torn up about losing a piece of equipment.

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Urdnot Grunt, unemployed younger brother of Commander Shepard. Killed by Seeker swarms in the Collector base after Jacob Taylor’s biotic barrier failed. Had Shepard chosen the best person for the job, instead of merely assigning the role to Jacob in a strange and bizarre attempt to flirt with him, Grunt may very well have survived the operation.

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Jack, alias, real name unknown. Escaped convict and close friend of Commander Shepard. Killed while leading a squad during the attack on the Collector base. While clearly unfit for a leadership role, Commander Shepard valued her friendship with Jack highly, and chose to forego common sense in order to make her feel good. The bullet in her abdomen presumably did not, in fact, make her feel good.

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Unnamed larval human Reaper. Killed in  battle against Commander Shepard. She didn’t understand what it was or why she was fighting it, but she found it ugly and therefore it needed to go.

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Miranda Lawson, Cerberus officer, second officer of the Normandy SR-2, and illegitimate daughter of Commander Shepard. Lawson successfully evaded countless attempts on her life by her mother, until finally letting her guard down during the battle with the larval human Reaper.

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Prof. Mordin Solus, retired Salarian STG researcher and general practitioner of medicine. Killed while holding the line against Collector forces. Commander Shepard has described him on several occasions as “a big ugly turd.”

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Dr. Karin Chakwas, Yeoman Kelly Chambers, Engineer Kenneth Donnelly, Engineer Gabriella Daniels, and the rest of the crew of the Normandy SR-2. Killed while attempting to escape the Collector base. If Commander Shepard had sent just one single operative with the group it’s very possible that they might have survived, but such a display of basic competence would have been uncharacteristic of the commander.

Total Casualties: Approximately 80.

Aug 26, 201283 notes
#Bioware #Mass Effect 2 #Mom
Completion, Part 2

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Music

Final Statistics, Mass Effect 2:

Robyn “Mama” Shepard

Infiltrator

Earthborn

Ruthless

60% Renegade

20% Paragon

-14 hours, 51 minutes

-97 days

-190 Posts

-1,033 Followers

Deaths: 9

Most Used Squadmate: Jacob Taylor

Least Used Squadmate: 5-Way Tie

———————-

Samara

Legion

Thane

Tali

Mordin

———————-

Most Hated Squadmate: Miranda Lawson

Squadmates that were not recruited: 1

———————-

Samara

———————-

Loyal Squadmates: 2

———————-

Jacob Taylor

Jack

———————-

Loyatly Missions Completed: 4

———————-

Kasumi: Stealing Memory

Jacob: The Gift of Greatness

Jack: Subject Zero

Miranda: The Prodigal

———————-

Sidequests Completed: 3

———————-

Omega: Batarian Bartender

Omega: The Professor: Missing Assistant

Illium: The Prodigal: Lost Locket Found

———————-

Sidequests actively refused: 10

———————-

Normandy Crash Site

Omega: Archangel: Datapad Recovered

N7: Lost Operative

Overlord

Normandy: Special Ingredients

Normandy: FBA Couplings

Arrival

Illium: Indentured Service

Citadel: Krogan Sushi

Citadel: Crime in Progress

———————-

Waterfalls Investigated: 0

Secrets Discovered: 0

Number of Posts Tagged “#Moms hate Miranda:” 25

Expositions Paid Attention to: 0

Number of Toilet Jokes My Dad Made: 13

Drinks Consumed: 9

Revenges Taken: 1

Men Bedded: 1

———————-

Jacob Taylor

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Surviving Recruited Squadmates: 5

———————-

Jacob Taylor

Zaeed Massani

Garrus Vakarian

Tali’Zorah vas Normandy

Thane Krios

———————-

Palladium: 38,878

Iridium: 54,180

Platinum: 43,000

Element Zero: 57,956

Cash Earned: $481,682

Aug 26, 20127 notes
#Bioware #Mass Effect 2 #Mom
And... She's Safe!

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We hail Joker and tell him to come get us. He tells us that none of our crew made it back to the ship, and that Mordin died holding the line. Harbinger offers us a final warning that our actions here will prove fruitless, and that the Reapers will eradicate us one way or the other. Shepard makes a flying leap for the Normandy.

Me: Uh-oh. Are you gonna make it?

Mom: Of course I am.

She does, and is pulled back into ship. We fly off and narrowly outrun the explosion.

Once we’re safely out of the galactic core, we contact The Illusive Man. He’s livid that we destroyed the Collector base, telling us that we’ve doomed humanity with our naive idealism. We blow him off and hang up. Shepard heads to the cargo hold where we’ve prepared coffins for the squadmates we lost. We have a moment of silence for our fallen comrades as the camera reveals a vast army of Reapers closing in on the Milky Way.

Mom: Where’s the closest bar.

Aug 26, 20125 notes
#Bioware #Mass Effect2 #Mom #RIP Dr. Chakwas #RIP Mordin Solus #RIP Normandy Redshirts #RIP Kelly Chambers
At Long Last

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We take out the human Reaper. With its dying breath, it releases a roar and smashes the platforms that we’re standing on. We’re separated from Jacob and Miranda, and dive to catch Jacob before he falls into the abyss.

Mom: Whoa whoa whoa you better not be getting Jacob killed!

Me: I didn’t decide to bring him.

Mom: You should have warned me!

Fortunately, Jacob is loyal to us, and Shepard manages to grab him. On the other side of the room, Miranda gets crushed under a piece of rubble.

Mom: Yes!

Shepard runs over to help her up.

Mom: What the hell are you doing? Leave her there and go!

Shepard cradles Miranda in her arms.

Mom: Oh dammit, she’s alive isn’t she.

Me: Nah, she died. 

Mom: Phew. Drop her stupid body and get out of here!

Aug 26, 20125 notes
#Bioware #Mass Effect 2 #RIP Miranda #Moms hated Miranda
The Final Choice

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With the human Reaper dead and the crew (sort of) rescued, all that’s left to do is destroy the Collector base and get the hell out of dodge.

As we’re preparing our bomb, however, we receive a transmission from The Illusive Man. He suggests that there might be a better option than destroying the base. If instead we release an intense burst of radiation, we can kill the Collectors while leaving the base intact, allowing Cerberus to study it in order to develop defenses against the Reapers.

Me: Do you want to blow this place up or give it to Martin Sheen?

Mom: I can’t trust him, he’s stoned all the time. And he already betrayed us!

Me: That’s true.

Mom: Let’s blow this mother up.

The Illusive Man is furious, and commands Miranda to stop us. She refuses and defends our choice.

Me: Hey, Miranda’s sticking up for you.

Mom: Too little too late.

We hang up on The Illusive Man just in time to see that the larval Reaper is back. We reload our gun and get to work.

Aug 26, 20123 notes
#Bioware #Mass Effect 2 #Mom
The Finale

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We head into the base’s core with Jacob and Miranda in tow. After taking out some Collectors, we come face to face with the reason that they’ve been kidnapping humans. They’re melting down our genetic material and using it to build a new Reaper!

Mom: He’s ugly.

We take out the tubes feeding the larval Reaper and send it plummeting into the chasm its suspended over.

Aug 26, 20121 note
#Bioware #Mass Effect 2 #Mom
Preparing for the Final Push

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Editor’s note: It is incredibly hard to find screenshots depicting a specific set of surviving crew members!

With friends lost and obstacles overcome, we now stand at the entrance to the base’s core. It’s time to choose our squadmates for the final fight.

Mom: I’m still pissed off about Jack.

Me: Maybe you should’ve been a better leader then.

Mom: HEY.

Me: Anyway, we can mourn the dead later. We’ve got a job to do! Who are we taking?

Mom: If we take Miranda can she die?

Me: …Yeah, okay I’ll throw you a bone. Yes, Miranda will die if we take her.

Mom: Finally. Then let’s take Miranda and Jacob.

Our two chose squadmates ascend the platform alongside us, and we prepare to venture into the belly of the beast, while what’s left of our crew hunkers down to defend the position.

Aug 26, 20122 notes
#Bioware #Mass Effect 2 #Mom #Moms hate Miranda #Undermining the Experiment
The Cruel and Uncaring Designs of Fate

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Mom: Why did those bugs grab Grunt and not Miranda?

Me: Miranda just got lucky, I guess.

Mom: Bitch. I’ll get her next time.

We head to the rendezvous point. The distraction team approaches us. Jack has a nasty gunshot wound in her side. She collapses to the ground.

Mom: WHAT.

Jack offers Shepard a few brief parting words before passing on.

Mom: WHAT.

Aug 26, 20126 notes
#Bioware #Mass Effect 2 #Mom #RIP Jack
A Death in the Family

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Me: Alright, so we’re taking Miranda. You’ve given Jacob and Jack jobs, so we need to pick someone else to take with us.

Mom: But I don’t like any of these guys.

Me: Maybe you should’ve thought about that earlier. What about Grunt, your little brother?

Mom: Yeah, ok.

We head out into the swarms, and slowly make our way to the exit. Jacob is clearly struggling as we fight off Husks and Collectors along the way

Mom: Go faster, you’re gonna get Jacob killed!

Me: I can’t make it go faster! We’re almost there. See the door?

Mom: That’s so far away! We’re never going to make it!

Jacob is on his last legs. We struggle to get through the door, but Jacob’s too weak and Grunt is too slow. The swarms grab Shepard’s krogan baby brother and fly off with him. We never see him again.

Me: Well, your brother died.

Mom: That’s a shame.

Aug 26, 20126 notes
#Bioware #Mass Effect 2 #Mom #RIP Grunt #Seinfeld Effect
The Long Walk

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With Legion gone, we regroup in the base’s central chamber. The walls are lined with the Collectors’ pods, and we watch in horror as a colonist from Horizon is melted down, her genetic material sucked into a pipe that leads to the base’s core. We act quickly to get the Normandy crew free. Dr. Chakwas thanks us profusely for saving her.

Mom: Ugh, this bitch?

We make it as clear as we possibly can that we are not at all interested in rescuing the Normandy crew, they just happened to be on the way. 

It’s time plan the next step of our assault. The main path is flooded with Seeker swarms, too many for Mordin’s cure to be effective. We decide to have one of our biotics erect a barrier around us as we travel through the area, and have a second team create a diversion to draw fire from us.

Me: Okay, so we need someone that can make a bubble that will protect us. We can pick Jacob, Miranda, Jack, or Thane.

Mom: I’ve got to go with Jacob. He’s my hot chocolate!

Me: Why not Jack? The entire reason we recruited here was because of how powerful her biotics are.

Mom: Listen. I like Jack, but I’m not trusting her with my life. It’s gotta be Jacob.

Me: Okay. Who do you want to lead the distraction team? Do you want Miranda to do it again?

Mom: No way, she didn’t die the last time I tried that. Miranda’s coming with me this time since what I’m doing sounds dangerous and I can sacrifice her if I need to. I’ll let Jack lead the team, since I snubbed her on the bubble thing.

Me: Alrighty.

Dr. Chakwas speaks up and says that the crew is going to need an escort to get back to the Normandy safely.

Mom: Shut up, bitch.

Me: Do you want to send someone to keep her and the other people we rescued safe?

Mom: We can’t afford that! They’re on their own.

Me: Okay.

Aug 26, 20123 notes
#Bioware #Mass Effect 2 #Mom #Moms hate Dr. Chakwas evidently #Sorry mom I tried to save Jack for you
Will I Dream?

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Me: We also need to decide on someone to lead the second team. This time Miranda is an option, so—

Mom: Miranda.

Me: Yeah, I figured as much.

By complete accident, mom makes two correct choices for this section. Of course, neither of them are loyal, so it doesn’t matter. We begin gunning our way through the Collecter base, and Legion barely manages to hack the door open in time to let us through.

Mom: What’s he doing?! Just tear the door open!

Me: He wouldn’t be able to close it again to keep the bad guys out if he did that.

Mom: Hmph.

Miranda gets the other team into the room as well. Unfortunately, it doesn’t occur to her to order Legion to seal the door, and before they can be shut he takes a rocket to the face. The Geth dies, and everyone appears shaken.

Mom: Oh my god who cares? It’s a robot!

Aug 26, 20128 notes
#Bioware #Mass Effect 2 #Mom #RIP Legion
The Infiltration

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We crashland on the Collector base. The Normandy is heavily damaged, but it should be ready to make the return voyage once we’re done here. What we need now is a plan to break into the base. Shepard gathers the crew in the conference room.

Mom: What the hell is Miranda doing here?

Me: You did tell the whole crew to come here.

Mom: I thought she hated me now.

Me: She does, but that doesn’t mean she can blow off her job.

Mom: UGH.

EDI manages to assemble a blue print of the Collector base. We decide to split up into two teams, while another member of the crew sneaks in through the ventilation system to hack open a door.

Me: Okay, so what we have to do now is decide who we want to send into the vents. Jacob volunteered.

Mom: Wait, what do we need them to do?

Me: There’s a door that’s too sturdy to blast through. We need someone to sneak in and hack into the system to open it.

Mom: Okay. And it’s dangerous?

Me: Right.

Mom: Let’s send Miranda.

Me: We can’t.

Mom: What the hell?!

Me: We can send Tali, the masked alien girl—

Mom: I thought she just died!

Me: That was Kasumi. Different character. We can also send Mordin the doctor, Thane, the assassin we just recruited, Garrus, Jacob, or Legion, the robot.

Mom: Hm. Let’s send the robot.

Me: Legion? Okay, why do you pick him?

Mom: Well it’s a robot. It should be good at computer stuff.

Me: Okay, that’s… actually a reasonable explanation.

Mom: And who cares if it gets broken, it’s just a stupid robot.

Me: Oh.

Mom: And if he can’t hack the computer he can just open the door with his super robot strength.

Me: Oh.

Aug 25, 201210 notes
#Bioware #Mass Effect 2 #Mom #Moms hate Miranda #Moms don't care about Legion
Starting Off With a Bang

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Hours after our private time with Jacob, we approach the Omega-4 relay. It responds to our IFF software and dormant protocols become active. We’re flung through the galaxy and arrive in the galactic core. The crew regards the chaos of black holes and debris with awe, but the moment is cut short as we’re assailed by Oculus Reaper drones. We head to the cargo bay to fight off one that broke into the ship, while Joker pulls some intense maneuvers to shake off the others. Our advanced armor and guns come in handy, and all looks good until the last moment. Our kinetic barriers are pushed beyond their limit, and there’s an explosion as the Mass Effect core overloads. Kasumi is caught in the blast.

Mom: Buh-bye, bitch.

Me: Ooh, you know what, that one was my fault. I forgot to have us talk to Tali about upgrading our shields.

Mom: Eh, whatever.

For those of you keeping track at home, we no longer have a loyal vent specialist. At this point we’re going to lose at least one more person.

Aug 25, 20127 notes
#Bioware #Mass Effect 2 #RIP Kasumi Goto #Mom
Calculating the Risk-Reward Ratio

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We cast all caution to the wind and make a beeline for the Omega-4 Relay.

On the way, Jacob Taylor comes up to our quarters. Things get steamy fast, and before long he and Shepard are entangled in the sheets.

Me: Alright. So, you just had… relations, with Jacob.

Mom: Yes!

Aug 25, 20128 notes
#Bioware #Mass Effect 2 #Mom #Hot Chocolate
Unshackling the AI Core

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Mom: Whoa, what the hell is going on?

Me: We play as Joker for this part.

Mom: Why?

Me: I don’t know, we just do. Shepard’s not around right now and there’s some bad stuff going on.

Mom: Well, you BETTER not get my boyfriend killed like how you get me killed all the time.

Me: I don’t get you killed all the time.

Mom: Yeah yeah yeah.

Joker sneaks along the Normandy, heading first to the AI core to give EDI full control of the ship, and then to the Mass Effect core to jumpstart it. Working together, he and EDI manage to save the Normandy, but the Collectors successfully take our entire crew. We’ve been dealt a painful blow, and now it’s time to take the fight to our enemy.

The fact that, like, all the NPCs are saying that we’re not prepared to fight the Collectors couldn’t possibly be a hint for us to do more loyalty missions first.

Aug 25, 20124 notes
#Bioware #Mass Effect 2 #Mom
A House Divid--Nevermind

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Back on the ship, we go through the same tired old song and dance as always, before finally deciding to help out Legion. The Reapers have given the Heretic Geth a virus that will convert all Geth into servants of the Reapers. He wants us to go to the Heretic Station and destroy it in order to protect the freedom of his people.

As we’re getting ready to head out though, we receive a message from EDI. The Reaper IFF has been fully installed, but she needs to run diagnostics on the Normandy to ensure that everything is still working properly. She recommends we take the Kodiak shuttle to the next mission so that she and Joker can put the Normandy through its paces.

We gather up the shore party head out, when trouble arises. The Normandy’s controls freeze up, and the rocky form of the Collectors’ ship explodes into view nearby…

Sorry Legion, we’ve got to table this whole “protect the sanctity of synthetic life” thing. It’s endgame time.

Aug 25, 20121 note
#Bioware #Mass Effect 2 #Mom
Thane Krios

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We complete our rampage through Dantius Towers and finally come face to face with Nassana, two years and hundreds of blog posts later. She thinks that we’re the assassins, which provides the actual killer the perfect opporunity. Thane drops from the vents behind her and murders her quickly and efficiently. He positions her body respectfully and says a prayer for the wicked.

Mom: This guy is ugly.

We explain that we want Thane to help us with a suicide mission, and he accepts. He says that he’s dying, and that he is working to do some good in the galaxy before his time is up.

Back on the ship, Jacob is immediately distrustful of Thane. Mom initially defends him, explaining that he’s working for free. As soon as Thane leaves the room though, Mom tells Jacob to keep an eye on our newest recruit.

Mom: It’s good to be supportive.

Aug 25, 20124 notes
#Bioware #Mass Effect 2 #Mom #Moms Honestly Don't Give a Shit About Thane
The Hat Trick

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Liara’s contact tells us that Thane Krios has been hired to assassinate an asari named Nassana Dantius, a woman who called us up back in Mass Effect 1 to discuss a business proposition, but we blew her off. She offers to take us to Dantius Towers, where we can hopefully catch the assassin before he escapes. 

The asari flies us to the bottom of one of the towers. Mom asks why we aren’t flying straight for the penthouse and Shepard echoes her. The asari explains that the place is loaded with mercenaries armed to the teeth, and that starting from the bottom is the only viable route.

We blow open the front doors of the tower and start gunning down mercs and mechs. We head to the elevator, where we find a salarian janitor gasping his last breath. He says that the mercs started open-firing on the night crew before ever giving them a chance to leave.

Me: Do you want to give him some medicine to save his life?

Mom: What do you think.

The salarian passes away and we head up to the next level of the tower.

Upstairs we take out a few more waves of mechs before coming across a sealed door. We hack it open to find several salarian workers. One of them has a gun pointed at us and is visibly shaking in fear.

Mom: Shoot him!

I take the Renegade Interrupt, but it only knocks him out.

Mom: Rats.

The salarians explain that a mysterious drell locked them in the room for safety. We tell them to get out of the tower while the lower levels are cleared.

We hop in another elevator and happen upon a merc chatting with his partners. We manage to get the jump on him and try to coerce him into helping us, but he’s not going for it.

Merc: I’ve got nothing to say to you.

Mom: Shove him out that window!

A Renegade Interrupt comes up and I do exactly that.

Shepard: How about “goodbye”

Mom: Yes!

Aug 25, 20128 notes
#Bioware #Mass Effect 2 #Mom #RENEGADE
"Re"union

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In order to recruit Thane the assassin, we’re going to need intel. Fortunately, we have a connection on Illium: Liara T’Soni, the daughter of that weird bug lady we killed, that weird girl that we left to rot in a stasis field for months before saving her, pressing her for information, and then ditching her, is now working as an information broker on Illium.

We enter her office and Shepard and Liara share a tender embrace.

Mom: Oh please.

Me: Actually… yeah she really doesn’t have much reason to care about you.

Mom: Wait am I supposed to know who this is?

Me: Well, yes, but… no.

Aug 18, 20129 notes
#Bioware #Mass Effect 2 #Mom #Shepard cares very deeply for lunatic scientists that she meets for all of three days
Basic Pattern Recognition

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Mom: Let’s do this shit.

Me: Dang, you’re pumped today. Alright, let’s look at what missions we have available. We can check out the Normandy crash, investigate Project Overlord, help Tali, help Mordin, help Zaeed, go see what Legion the robot wants, rescue Dr. Kenson—

Mom: God I’m sick of helping all these people.

Me: Well that’s… kind of the game you signed up for.

Mom: Everyone has a problem that they want me to solve for them! Why can’t anyone do anything for themselves? I’m like Space Florence Nightingale! When are these people going to help ME?

Me: Well, the idea is that by helping them take care of their personal problems, they’ll be more focused for the mission you’ve recruited them for. You’re helping them so that they can help you more.

Mom: Yeah, I’ll bet.

Me: Anyway, we can also recruit the Assassin or the Justicar if you want.

Mom: What’s the deal with the Justicar.

Me: She’s kind of like Jack, she—

Mom: She’s like Jack?! Well let’s go get her!

Me: No, I mean, she’s got powers like Jack does.

Mom: Jack has powers?

Me: …Yes. She can throw stuff around with her mind and stuff. That’s kind of her thing.

Mom: Oh. Didn’t we already recruit the Assassin and it was really boring?

Me: No, we never did. We were going to at one point but you changed your mind.

Mom: I guess let’s do that then.

Aug 18, 20126 notes
#Bioware #Mass Effect 2 #Mom #Thank God the mission prompts in ME3 don't use the word help
“Don’t put that TJ Maxx tag in the picture for the website! I don’t want people thinking I’m cheap!” —
Aug 18, 20123 notes
Wheels Within Wheels and Fires Within Fires

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Mom comes back from the store with some new clothes.

Mom: What the heck? Why are these jeans so expensive? Oh, they’re Calvin Klein, that’d explain it.

Me: It’s all Kaidan’s fault.

Mom: Huh?

Me: You know, from Mass Effect.

Mom: Oh! Haha, you’re right. Do you know what they’re actually up to?

Me: I cannot even pretend to know.

Mom: What’s the big guy’s name again?

Me: Grunt?

Mom: Yeah, him. There are a whole bunch of micro-organisms living in the fabric of all their clothes, and when you pour a special chemical on the fabric they grow into Grunts.

Me: But I thought Grunt was your brother.

Mom: He is! They made me because the chemical was put into a bottle disguised to look like a bottle of booze, but then it accidentally got sent off to a bar (Editor’s Note: ???). That’s where I come in. My job is to go around ordering drinks at every bar in space until I find the chemical.

Me: I see.

Mom: But I blow that off and just get wasted instead

Aug 18, 20128 notes
#Bioware #Mom Effect 2 #Blue-Jeans Conspiracy #God the updates have slowed down #We finished the suicide mission weeks ago
Night on the Town

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We head over to the Dark Star club to get some drinks. Naturally, Mom shotguns everything the bartender hands her and ends up passing out, waking up in the men’s bathroom.

Mom: Why isn’t Jack down on the floor with me? She was supposed to be matching me drink for drink!

Aug 10, 201211 notes
#Bioware #Mass Effect 2 #Mom #Jack disrespects Brotocol
Impossibly Complex Machinations

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We head to the meeting spot that Harkin set up. Garrus prepares to snipe Sidonis.

Mom: Wait, I thought we already killed the guy we came to kill!

Me: What? No.

Mom: Yeah we just shot him!

Me: We only shot that guy in the leg, and besides, that wasn’t who we’re after. That was just the guy who could tell us where our target is. We just needed info from him

Mom: I thought the ugly little munchkin Fade guy was the one we needed info from!

Me: That guy wasn’t the real Fade, he was just working for him.

Mom: Oh my God this is so confusing.

Me: It really isn’t.

We step out of Garrus’ way immediately and let him kill Sidonis.

Mom: Let’s go to the bar.

Aug 10, 20124 notes
#Bioware #Mass Effect 2 #Mom
Fade

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We head for the warehouse district. Harkin’s ready for us, and throws wave after wave of mechs and mercs at us. We punch through his defenses and make it to the control room.

Mom: “I remember Harkin.”

Me: No you don’t you liar.

Mom: Shoosh, HE doesn’t know that!

Garrus beats Harkin into submission. The crooked C-Sec officer finally relents, and agrees to set up a meeting between us and Sidonis.

Mom: Stop talking and kill him!

Garrus draws his gun and fires, putting a bullet in Harkin’s leg.

Mom: No, you idiot, I said kill him!

Aug 10, 20126 notes
#Bioware #Mass Effect 2 #Mom #RENEGADE
Trigger Discipline

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We head into the warehouse to talk to Fade, the criminal who made Sidonis “disappear.”

Fade is a volus, flanked on either side by a krogan mercenary.

Mom: Shoot ‘em!

A Renegade Interrupt appears and I do exactly that.

Mom: Shoot Fade too!

Me: We need information out of him!

The volus gets nervous and immediately starts talking. He explains that he’s not actually Fade, he only works for him. He tells us where we can find his employer, and reveals that Fade is none other than Harkin, the alcoholic C-Sec officer we had to deal with back in Mass Effect 1.

Me: Do you remember that guy.

Mom: Of course not. Shoot Fade!

Me: That’s not even the real Fade! He was lying.

Mom: Ughhhh.

Aug 2, 20125 notes
#Bioware #Mass Effect 2 #Mom #RENEGADE
For Mama Shepard, It Was Tuesday

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Me: Near the beginning of the game, we got an email from Udina that we should go see him if we’re in this area.

Mom: Who?

Me: You remember the guy that you put in charge at the end of the first game?

Mom: Oh, yeah, like I remember something.

Me: You know the… the “mad scientist.”

Mom: Nope.

Me: Alright whatever. Do you want to go see him?

Mom: Why would I want to go see a mad scientist?

Aug 2, 20122 notes
#Bioware #Mass Effect 2 #Mom #Ice Cold
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